![]() Once you have installed the app on your Mac, follow these steps: To resolve this issue, download and install the Android File transfer app which you can get from the following link: When you first connect your Android device to your Mac via USB, you will get a message on bothe the device and the Mac about file transfer protocols, and GameMaker will not be able to communicate with the device. If you have a Google device, for example, you would need to manually install the Google USB Driver by following a guide such as the following link: If you find that Windows itself does not recognise your device, you may need to manually install the device's required drivers. ![]() Once this has been done, GameMaker should be able to auto-detect the device in the Device Manager. In the new command window, type "adb devices" (without the quotes). C:\android-sdk\platform-tools) and then hold down the shift key and then right-click in some empty space and choose "Open a command window here". Go to your Android install folder and then the "platform-tools" folder inside it (e.g. If you have already set up a PATH variable to point to ADB directly (see here), then simply Windows Key and R to open a new Run window and type "cmd" (no quotes) and hit enter, then type "adb devices" Now test your phone driver to confirm if it's correct.It is very important you get ADB drivers, not the standard consumer ones. The device drivers should be installed automatically at this stage (if they aren't already), but if they are not, then please refer to your device manufacturer's support information to locate and install the correct ADB drivers.Connect your Android device to your PC via the data cable (USB).If you are having problems getting your device to be detected by your development computer or GameMaker, you need to make sure that it is discoverable using ADB. In the Developer options you can enable USB Debugging. Return to the previous screen to find Developer Options at the bottom. So if you test a GameMaker game on your device and the compile finishes and exits with no further debug message in the compiler window, this is definitely a sign that your cable may be at fault.Įnable Developer Mode and USB Debugging on the Deviceīefore you can get your device to connect and run games with GameMaker, you must first have enabled Developer Mode, and then enabled USB Debugging. On Android 4.2 and higher, the Developer Mode screen is hidden by default, so to make it visible, go to Settings > About phone and tap the Build Number seven (7) times. ![]() You'd be surprised how many problems can be resolved by a simple re-boot of your system! Once you have done that, you should also check that the USB cable you are using to connect your device to the PC is appropriate as there are many that will show connected on the ADB but which will not permit the transfer of data (ie: They are charge only). Each section covers a different potential issue and how to resolve it, but if you have an issue that cannot be resolved through this article, please contact support.īefore doing anything else, it is highly recommended that you switch off your device and your PC and then re-start them both. Thanks.This article contains information to help you set up the Android export in GameMaker. Super sorry if the formatting is incorrect or anything is set up wrong, I don't use reddit often. (Which shouldn't cause a bug like this, from what I can tell) If (sign(vsp)) > 0 image_index = 1 else image_index = 0 if (!place_meeting(x, y+1, obj_test_wall)) The solution I've found is removing the code that allows there to be a jump animation (one frame up, one frame down) from a Shaun Spalding platformer tutorial. I still don't know what to even search up when looking for a solution to this. ![]() I'm super sorry for not being particularly precise or descriptive, but I just don't have any idea how to explain this in any other way. I don't really know how to describe what is happening, other than if the player's collision box barely leaves the collision of a floor's collision box, it'll just warp you somewhere else. I'm new to Gamemaker, so I've been following some tutorials online, and trying to understand GML a little better. This problem occurred when I was using Gamemaker Studio 2.
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